We're here with another Dev Update! This time for the month of April!
What have we been working on?
Setup and tested the quest escort node system. (NPC pathways)
Enemies will now attack the escorted NPC during their travels.
Escorted NPCs will now cower when attacked. How sad!
Added a slight health regeneration on defend quest objects when not in combat.
Added health indicators to the defend quest objectives.
Fixed an issue with the dojo healing training dummy.
Ran through some testing on WMR VR devices.
Created new class based glyphs that show on the ground when casting AoE's.
Added LoDs to the labyrinth to help with performance.
Fixed some lighting issues on rocks/grass in various scenes.
Vive controllers will now require a click of the touchpad to rotate character.
Fixed/tweaked controlled vibrations.
A lot of testing...
And much more!
Thank you all for your support and we look forward to revealing more details on development next month.
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