We're back with another dev update! Let's get down to business.
What have we been working on?
Fixed multiple passive system bugs.
Account rank exp bar has been added to the notebook.
The server integration is nearing completion, we're currently testing and squashing any bugs that appear. *whack!*
We've increased the size of the class holster slots to make holstering easier.
Fixed an issue on the gear collection page where unobtainable items weren't showing as gray icons.
Fixed the labyrinth timer from hopping across time - whee!
The labyrinth timer will now start once the begin button has been pressed on the labyrinth UI.
The ability menu on the controllers and the ability page in the notebook have both been reworked.
The ability description on the controllers will now update for Clerics when they put their staff above their head to cast an AoE version of their single target skills. (These are called Duo abilities and are unique to Clerics)
Cleric abilities will now be cast from the correct location of each staff.
Fixed an issue with some buildings in Vohril's Stand that allowed players to teleport through them.
The players radar's height can now be adjusted.
Fixed an issue where players didn't revive after loading into the tavern.
Several aesthetic changes were made to various UI - ah so pretty.
The Berserker's skull (class mechanic) eyes will now flash when their enraged mode is about to end.
Fixed multiple teleport issues.
Added a dynamic UI to the main menu that shows class information.
A visual effect will not player on the player then they have a gift at the bestowment altar.
Renamed the ability type Charge and Hold to Channel.
Fixed an issue with the merchants not spawning items correctly.
The class orb text will now rotate toward players.
Death overlay has been reworked.
Fixed an issue with player stats not working correctly.
Looking forward to sharing more updates with you next month!
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