Dev Update | January 2021

What have we been working on?

  • Questing, we are still finishing up some core designs on the questing system.

  • Lots of bug squishing!

  • UI upgrades for several key features.

  • Labyrinth changes: fixed load time issues, enemies seeing through walls, added collectibles, and much more!

  • New enemy abilities!

  • Started implementation of our new database.

  • Added in more tutorials to notebook.

  • Snap camera rotation added.

  • And much more!

What's next?

  • We still need to finish making sure everything works properly with multiplayer.

  • Finish questing.

  • More bugs!

  • Finish server integration.

  • Smooth turning feature added.

  • Ranger bow/arrow completed.

  • Voice chat cleanup.

  • More UI upgrades.

  • Berserker class mechanics implemented.

It's been a busy few months and we have a lot more work to do but we are excited to say that we plan on launching RG this year for PC VR and PSVR in the months after launch. We will keep you all updated on founder beta tests and launch details as we get closer.

Thank you all for your love and support!


Recent Posts

See All

Dev Update | May 2021

Greetings everyone! We're coming in hot with a dev update for May! What have we been working on? We've been focusing a lot of the last month on getting our in-game systems plugged into the new databas

Dev Update | April 2021

Greetings everyone! We're here with another Dev Update! This time for the month of April! What have we been working on? Setup and tested the quest escort node system. (NPC pathways) Enemies will now a

Redemption's Guild and PSVR Development Update

Greetings, As some of you may know, when we initially started reaching out to the VR community about our upcoming game Redemption's Guild we had high hopes for launching the game on not only PC VR but