Dev Update | January 2021

What have we been working on?

  • Questing, we are still finishing up some core designs on the questing system.

  • Lots of bug squishing!

  • UI upgrades for several key features.

  • Labyrinth changes: fixed load time issues, enemies seeing through walls, added collectibles, and much more!

  • New enemy abilities!

  • Started implementation of our new database.

  • Added in more tutorials to notebook.

  • Snap camera rotation added.

  • And much more!

What's next?

  • We still need to finish making sure everything works properly with multiplayer.

  • Finish questing.

  • More bugs!

  • Finish server integration.

  • Smooth turning feature added.

  • Ranger bow/arrow completed.

  • Voice chat cleanup.

  • More UI upgrades.

  • Berserker class mechanics implemented.

It's been a busy few months and we have a lot more work to do but we are excited to say that we plan on launching RG this year for PC VR and PSVR in the months after launch. We will keep you all updated on founder beta tests and launch details as we get closer.

Thank you all for your love and support!


Recent Posts

See All

Dev Update | February 2021

Greeting adventurers! Time for our monthly dev update! What have we been working on? Questing. There is a lot of moving parts to this system and nailing them down is extremely important. Polish. We've

Redemption's Guild - November Dev Update

Greeting adventurers! Time for our monthly dev update! What we've been working on. Questing Manager/Questing System. We've revisited questing and began upgrading the system. We will be working through

Redemption's Guild - October Dev Update

Greetings everyone! we are back with another monthly update on Redemption's Guild! What have we been working on? - We updated our Unity version from 2017 to 2019. This was an EXTREMELY painful task fu


North Carolina, U.S.A.

  • Facebook Social Icon
  • Twitter Social Icon
  • download
  • iDdntscPf-nfWKqzHRGFmhVxZm4hZgaKe5oyFws-

Privacy Policy      Terms of Service