Dev Update | January 2021

What have we been working on?

  • Questing, we are still finishing up some core designs on the questing system.

  • Lots of bug squishing!

  • UI upgrades for several key features.

  • Labyrinth changes: fixed load time issues, enemies seeing through walls, added collectibles, and much more!

  • New enemy abilities!

  • Started implementation of our new database.

  • Added in more tutorials to notebook.

  • Snap camera rotation added.

  • And much more!


What's next?

  • We still need to finish making sure everything works properly with multiplayer.

  • Finish questing.

  • More bugs!

  • Finish server integration.

  • Smooth turning feature added.

  • Ranger bow/arrow completed.

  • Voice chat cleanup.

  • More UI upgrades.

  • Berserker class mechanics implemented.


It's been a busy few months and we have a lot more work to do but we are excited to say that we plan on launching RG this year for PC VR and PSVR in the months after launch. We will keep you all updated on founder beta tests and launch details as we get closer.


Thank you all for your love and support!

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Dev Update | September 2021

Salutations! We're coming in hot with another dev update! What have we been working on? Merchants now properly display ranger's bows. We've continued testing on our new database and verifying things a