We are back with another dev update for Redemption's Guild, and this ones a big one!
This month we welcome the amazing Annick to the Unlit Games team. Annick has been crushing it over the last 3 weeks and we're happy to have such a strong team player join our ranks!
What have we been working on?
Cleric's default ability now works properly as well as the wisp class mechanic. (The wisp is a small assistant that the cleric can throw to any location, like a baseball, and it even sticks to surfaces! The wisp gives off a small AoE heal to aid your companions in combat.)
Rewards altar in the Tavern now lights up when you have a new gift to retrieve.
Fixed some enemy boss spawning issues.
Party members who die in the arena will now revive once the round's boss has been defeated.
Fixed an issue where the occlusion sphere in the labyrinth was triggering chests to open from a distance.
Traps are now functioning properly.
Fixed an issue where players would fall through the ground in the labyrinth.
Questing is now in the testing phase - with only a small handful of tasks left to complete!
Nearly completed our server upgrade and integration!
It's been a big month for us as we finished up some major systems that were being overhauled, and next month we will focus on testing server changes and questing, as well as polishing up more features as we close in on our beta phase.
Thank you all for your support! We look forward to sharing our next update with you.
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