Dev Update | March 2021
What have we been working on?
Fixed multiple lighting issues across all scenes.
Questing: We're currently working on various questing components, such as: escort npcs spawning, npc animations, spawning enemies to attack the escorted npc, and more!
Cleaned up multiple issues found on different VR controllers, performed rigorous testing on all currently implemented features in game,
Quit button is now working in journal.
Optimized multiple scenes to achieve a higher FPS.
Cleaned up the journal UI.
Journal will now ignore lighting in to help with visibility in dark areas and scenes, like the Tilnu Labyrinth.
Fixed issue with default gear not showing when creating account.
Fixed VR tunneling and damage effect not showing properly in players headset.
Fixed issue with health crystal showing on crystal rogue daggers, even when the player has full health.
Fixed elementalist spell throwing.
Fixed issues with multiple player skills not working properly.
Fixed an issue with player fatigue not working properly.
Fixed issue with enemies have major animation issues while in combat or transitioning into combat state.
Spell fizzle now works properly when elementalist tome ability casting isn't properly used.
Adjusted enemy FoV when looking for players.
And more! Really, a LOT more...
Thank you all for your support and we look forward to revealing more details on development next month.
If you haven't make sure to wishlist on steam!
Join us on discord!