We're coming in hot with a dev update for May!
What have we been working on?
We've been focusing a lot of the last month on getting our in-game systems plugged into the new database. It's a long process but we are finally closing in on the testing phase and should have this wrapped up by mid-July.
Finishing up the questing system and moving into a testing phase.
Added more ambient sounds to Vohril's Stand.
Created some nifty camera fly through animations for our upcoming video. Which will showcase all of the scenes and the first sneak peak at our new labyrinth! (I know... it's about time!)
Tested player stat increases on level up.
Drawing up some new enemy art for our website that will showcase some never before seen enemies!
Created unique health crystals for quest givers.
Added LoD (Level of Detail) to labyrinth props and player equipment. This will help with performance.
Fixed some issues with equipment not being orientated properly in the merchants inventory.
Over the next few weeks we should be moving over into multiplayer work and will start setting up play tests to confirm everything is working properly. We look forward to sharing more details with you next month!
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