so after playing last a couple days now here is my thoughts WMR controller support xD
DUNES-for real though loving the dunes the sky box looks amazing a plus to who ever did that. As far as the Dunes zone goes ive explored it in 2 play sessions now I will say enemys seem to group up alot idk if these are ment to be danger zones or group areas I could see them being easier in a group but solo your left trying to either find other routes or pull 1 at a time. Other then that i love the flow and look of the zone feels like a nice good size there was always more to see it felt like. and the added quest and npcs and bosses will help give it a nice sense of direction and what to do when your in there
COMBAT-again being on wmr mage class i have not done to much of need better controller alignment, but the knight class ive had alot of practice with combat is feeling solid and parry makes it much much better and feel more realistic love how this was done, thoughts on some improvements the stam seems a lil slow and drain to fast i imagine this will not be as bad in a group or after you level and can improve stats and stuff but base in the demo im like hitting staring at my sword while dodging seeing it light up swinging again ect. it just doesnt feel very fluid
REWARDS- idk if it was just in the dunes but the chest and skeleton there where dropping like 5-10 gold at most after my 2 sessions i have not gotten enough to buy anything lol gear and junk and mats are fine im getting good loot just not gold cant talk for arena yet
LOCOMOTION-I am unable to turn without changing my ini settings idk if its because wmr uses joysticks to turn and move and not the trackpads normally, also lets talk turning for me when i turn in game its like my head turns but not my body if there was a way to set it where body turns with head i think it would work better again this could be my controllers not sure
TAVERN- love the tavern space very cozy spent almost half a session just messing around in there xD I would still love a live target to fight and train with that way i could practice parry and block and dodging like if the dummy could be inside a small arena circle on the floor if you enter he agros and tries to fight like any normal enemy but does 0 dmg if he hits you and if you leave the circle he de-agros also maybe if the tavern music played threw out the whole place its just really quit outside the main room
-(will update as i play more)