The elementarist character has problems with casting spells. The 4 special skills work well but in my opinion they are unbalanced. The only skill that does serious damage is the flamethrower, all the others like the explosion, the ice shield and the circle of fire in my opinion are too weak. Then I noticed that if while I load the fire circle skill I move backwards with the character it stops loading it, the other skills don't.
As for the attacks of the book, I tried in every way by watching other users' videos on youtube. They don't work on my oculus rift S. I just feel the vibration.
The knight and the rogue work well but both when they hit do not have a pleasant feedback with the blow.
Let's take "the morrican" game as an example. when you hit a surface there is an excellent graphic effect and above all you hear a nice sound effect and the controller vibrates according to the intensity of the blow. Also when the swords of the character touch each other or the sword and the shield touch each other or touch a surface nothing happens, they pass through without any effect. This is something that I don't like in VR games. Every time your weapons touch something, there must be a nice effect. serve to give a sense of immersion.
Speaking of fighting enemies, there's absolutely no need to add better shot feedback. when I hit an enemy I have to be able to parry and stop the loading of his ability. If this isn't there, go back and forth quickly with the character trying to hit while dodging. I repeat an excellent example is THE MORRIGAN for combat system.
This is what i am looking for in a vr combat system.