So I fired up RG for the first time in a while. i know there haven’t been any updates but I wanted to see how it felt. The world is still beautiful and it felt smoother, but I‘m really frustrated with the turning solution.
I understand that it’s broken, but I kinda feel like even if it worked as intended, it’s not the best solution. I don’t understand why we can’t just have the basic snap/smooth turning with the right thumbstick.
I understand right now that the right thumb stick is the spell wheel And you confirm the spell with trigger. but i feel like this could be “easily” (I know easily is a relative term) remedied by moving the spell wheel to “hold trigger”, move your hand to the spell/buff you want to use and then release the trigger to cast it. Much like the emote wheel in RecRoom or the way you Switch to your gun and multi-tool in Half-Life: Alyx.
One of the first times I played RG, I essentially rage quit from Dying in the arena because I couldn’t turn around and it demotivated me from wanting to make content on the game. Locomotion is so fundamental that it just seems like a waste to mess with a proven movement formula.
Booting up the game again and exploring made me excited and I really want this game to succeed. I just want to do it comfortably.
Great post! Really appreciate the feedback, yes, the build that's currently up is quite outdated now from all the changes we have made, and tbh, may not even function properly. One of the big things on my personal task list is to have a discussion on making turning work better and we have been brainstorming various solutions. I look forward to seeing what you think of the changes once they are implemented, and would love feedback as well. :)